The Guild
The country of Lastwall is considered a shining beacon, a place of righteousness and bravery. It stands in the path of beasts, alive and once, keeping them out of the realms of man. And though, in Lastwall proper this may be true, on the edges where the chaos of war comes and goes, it's much harder to see.
 

The lands rung around the north and east have been razed and rebuilt, like so many layers of paint. After a push back from the armies of Lastwall, this frontier is a canvas for man yet again. Toward the reclaimed city of Dexter heads a caravan, a handful of wagons and people walking with them.
 

Everyone has their own reasons for heading back; maybe to fight against the forces that threaten them. To find someone they’ve lost. To start over somewhere new. To prove that they, and their kind stronger than Belkzen and Ustalav give them credit for. Or maybe, this land is all they know.

The Guild

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